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Lanceert 19–25 apr 2027

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Egmatic

Egmatic

From first scene to published 2D game, no code

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Over Egmatic

Egmatic is a no-code editor for 2D games, built for solo developers and small teams who want to ship, not just prototype. Game logic is assembled in a visual node editor, scenes are built with drag and drop, and real-time preview gives instant feedback without a build step. One project exports to Windows, macOS, Linux, Android, iOS and Web. The editor writes clean, versioned JSON contracts and the runtime is a separate engine on .NET 9 and MonoGame, so a game never gets locked inside the tool. Roadmap: player accounts, cloud saves and leaderboards without writing or hosting a backend. Free during early access.

Wat Egmatic doet

Egmatic is a no-code 2D game editor designed for solo developers and small teams. It simplifies the process of creating and publishing games by providing a visual interface that connects game mechanics without writing code. It enables publishing to various platforms with ease, addressing the needs of developers seeking an efficient path from conception to launch. Users create games in Egmatic's visual editor, utilizing a node-based interface to establish game logic without needing programming skills. They can design scenes by dragging and dropping elements, and instantly preview changes in real-time. The software compiles editor output into versioned JSON, allowing users to publish their games seamlessly across multiple platforms. Egmatic is intended for solo developers and small teams looking to create 2D games without needing extensive programming knowledge. It offers a streamlined development process, making it notably accessible for those who want to focus on game design and rapid iteration.

Gebaseerd op egmatic.com, gelezen op 27 sep 2026.

Belangrijkste functies

  • Visual Game Logic
  • Scene Editor
  • One-Click Publish
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Gelanceerd

27 september 2026

Categorie

Developer tools

Prijzen

Gratis

Tags

  • Real-Time Preview
  • Waar mensen Egmatic voor gebruiken

    1. 01Build 2D games visually
    2. 02Publish to multiple platforms
    3. 03Design game scenes
    4. 04Test games in real time

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